Foundational to this approach is the need to cross from the Unreal C++ boundary into the C# DLL code. This boundary is inherently risky as it lacks much of the standard safety checks we normally rely on in managed code.
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“Two and a half years later, our honest assessment is that some parts of this theory of change have played out as we hoped, but others have not,” Anthropic wrote. Now, its updated policy approaches safety relatively, rather than with strict red lines.